kasumin: (draw fail)
I am... alive. I haven't made a regular post in awhile, I guess? Not much is really going on. Last semester ended, which I'm thankful for. It was a long, grueling semester where I (was required to) took 4 classes, which was a pain. I still have some work left over from them that I need to complete. And right now I'm taking summer classes to finish up my first Master's degree (yes, first...)

In gaming news, I finished Etrian Odyssey IV and have moved onto Fire Emblem: Awakening. Once I stopped bitching about how much I miss Tactics Ogre, I've started enjoying FE:A. But I think it's the changes and the addition of Casual mode that make it enjoyable. I don't think I could enjoy the earlier entries in the Fire Emblem series at all. I think permadeath is a video game is the dumbest thing ever. So dumb that even Yasumi Matsuno stopped putting it in his games. Final Fantasy Tactics, Advance, A2, and Tactics Ogre's PSP remake didn't feature immediate permadeath. Diehard fans of the series tell me that permadeath is great because it makes you take your decisions seriously, but from what I know, they all reset the game when one of their units dies most of the time, anyway. In my opinion, features like that inconvenience the player more than anything, but that's just my two cents. Perhaps I shall rant more on that later.

I find it amusing that you get to make an avatar character to represent yourself in the game. You even get a choice of three different male or female voice actors! I accidentally ended up having my avatar marry the main character, even though I wanted to pair him up with someone else. Woops, lol. The whole support system is pretty cool, though, and I can see why the game has been so popular. Though part of me is bitter that Tactics Ogre didn't get this kind of recognition when it came out two years ago T___T

Other than that, I'm about 12 pages into this one really aggressive plot bunny that's taken over my life as of late. My goal is to some day finish a fanfic that's more than 3000 words, no matter what canon it's for, and it seems like this one might be the one! But maybe not, ugh. I always run out of steam before I can get anywhere close to the end. Then I feel pathetic and sad :( Perhaps I'm just not meant to be a writer. Not that I'm thinking of ever going pro. I just like being able to write. But sometimes I wonder if my characters come out sounding interesting at all. I'm not very good at understanding people in real life, so it only follows that any character I write would end up sounding rather uninteresting and flat. Or maybe I'm overthinking this.

Though I am having fun with this particular fic. So many OCs that I'll have to kill off eventually. Thinking of how they should die in as un-cliche a way as possible is the difficult part, however.

Also, I'm pretty sure no one'll be interested in reading this because it's for a canon that no one writes fanfiction for. And well, the way the canon itself is structured doesn't make it conducive to fanfiction, anyway. Oh well.
kasumin: (asbel lhant)
My friend who after over 5 years of careful coaxing has finally gotten me into the Etrian Odyssey series likes making character backgrounds for his characters. So in celebration of beating Etrian Odyssey 4, I decided to write up my own backgrounds for my guild characters.

I've based a lot of my characters names and/or personalities off of other fictional characters. See if you can guess who comes from whom (one's really obvious, I think).

There are some spoilers, especially for labyrinths 3 and 4.

Character profiles under the cut )
kasumin: (agrias: valiant)
For many years, a good friend of mine has been going on and on and on about the old school dungeon crawler series Etrian Odyssey, which originally came out for the DS in 2007. I've always liked the cutesy art of the series, but old school dungeon crawlers (and, well, dungeon crawlers in general) aren't really my thing. So I'd listen to his harrowing tales of crazy dungeon adventures and fighting horrific monsters (like the dreaded FOEs) and it always piqued my interest.

Cut to 2012 when Etrian Odyssey 4 comes out for the 3DS in Japan. This time, however, they announce a "casual" mode for beginners. So I finally say, "Okay, I can do this!" And I get the demo early last month. I played on casual mode until I realized it made the game too easy and then switched to Normal (unlike Fire Emblem: Awakening, you can switch the difficulty when you're in town, which is very nice).

From what I've read, EO4 streamlines a lot of mechanics from the earlier 3 Etrian Odyssey games. Some people complain it's too easy (some series veterans), but I don't mind that at all. For an old school dungeon crawler, the game is very fair about stuff. It'll present challenges to you while giving you clues as to how to deal with the challenge. And the ten different classes available in the game are so well-balanced that it's hard to make a team that doesn't work well together.

Also, you can generate cool stuff for street pass like Guild cards!

It'll probably take me awhile to beat the game (I just got to the 3rd major labyrinth dungeon), but I'm happy with taking it slow. I'm pretty sure I'll have to make some major tweaks to my party soon as I'm having some trouble in the latest dungeon. But once again, it's a lot easier to do that in EO4 than it was in earlier games in the series.

And once again, I loooove the character designs:


kasumin: monado loading (Default)

October 2014

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